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When the zombie apocalypse comes, the man you'll want by your side is Charlie Adlard. The comic artist has put down more walking corpses than George A. Romero has had hot dinners. He can mash undead heads with sticks and stones and broken bones with Terminator-like efficiency and speed. But he's also inventive. No two zombies are dispatched the same way, or at least from the same angle.
Adlard is responsible for drawing the armies of the undead that stagger through the pages of The Walking Dead, the award-winning comic written and created by Robert Kirkman. The comic, which has been running since 2003, has been compared to The Wire and Lost, such is its quality and breadth of scope.
Although it does adhere loosely to the staples of the genre - the story follows a small band of survivors in small-town America after a mysterious epidemic sweeps the world and causes the dead to rise and feast on the living - it is no mere exploitation horror comic. The drama is not in the scenes of zombie extermination but in the pain of normal people struggling to keep alive in a world where civilisation has crumbled and died. "I don't think the comic would have lasted as long as it has if were just a zombie comic and I certainly wouldn’t be drawing it," says Adlard. "I’m not interested in exploitation and I don’t want to appeal to the people that are to be honest. I like horror movies but the ones I prefer tend to be more psychological horrors, like The Shining or The Haunting."
Unusually for a comic, The Walking Dead is in black and white, partially to make the gore and violence easier to stomach and partially because it is Kirkman's homage to the black and white movie Night of the Living Dead, but the monochrome colour scheme is a perfect fit for Adlard's style. His heavy use of black ink and fondness for strong contrasts add not only to the creepiness of Kirkman's world but also to its starkness. His work on The Walking Dead earned him an Eisner nomination, the comics equivalent of an Oscar, and has made him one of the industry's most in-demand artists. "It was extremely flattering and a complete surprise. I couldn’t believe that my work had been noticed. Apart from a brief time when I was doing the X-Files comic, I was a jobbing artist, a kind of no one just getting by on whatever came my way. I was known within the industry as being quick, which was a helpful tool to have in my arsenal, but apart from that I wouldn’t be the first person on anybody’s list until the Walking Dead came along."
Adlard was born and still lives in Shrewsbury, England, a fact that would astonish most Walking Dead readers; from the amount of detail he puts into the comic, most would expect he has lived in America all his life. "Where I grew up access to comics was very limited. I remember my dad bringing home the first issue of Marvel UK, the black-and-white reprint of Marvel's US stuff for the British maket, in 1972, when I was about six years old, and it cemented what I was going to do in my life. The other thing I remember reading at that age was Asterix. A garage my dad used to visit gave out free Asterix books as part of a petrol promotion. So at the same time, unbeknown to myself, I was being introduced to European comics. Asterix and Marvel - you couldn't have two different types of storytelling and styles. I loved Asterix for the fact that it wasn’t just a funny comic book, it was packed with amazing historical and cultural references. I recognised the stories as looking more like the strip cartoons that newspapers published - but they were in a big format and in full colour. I don’t think there was any specific characters that I drew while growing up. Of the few times in my career when I have drawn an established comic character, I have never sort of sat back and thought, 'My God, I’m drawing Spider-man or Batman or whoever.' I just wanted to draw comics I think, simple as that.
"I was in my late twenties when I got my first job in comics. After finishing art college I spent a while in London trying to make it in a band. That didn’t work out so I started hawking my portfolio around publishing houses until editors were completely cheesed off with seeing me. One of them eventually caved in and gave me a job on Judge Dredd the Megazine. You can’t beat learning on the job and there’s nothing like a proper deadline bearing down on you to bring out the best in you. God knows what they thought of me because, looking back at my work from that period, I wouldn’t have given me a job at that age. They must have seen some sort of potential.
"At the time – this was the early Nineties – the fashion was to paint strips rather than do them in inks. My first few comic strips I had to paint, which was just mad. This was before computer colouring, so everything I did was acrylic on paper. When I started out my portfolio comprised mostly black and white artwork. I only took up painting because everyone else was doing it and I thought it would be the best way to get a job. Ironically I got really interested in painting when I started getting offered black and white work. When I started working for American comics I never got the opportunity to do colouring again and I’ve sort of fallen out of that loop. There is one thing about colouring I didn’t enjoy and that was the fact that I'd spend so long on a page, concentrating on the smallest details, I never really got the chance to step back and look at the whole, to get a full sense of the story.
"One of the advantages of being fast is that I get a real sense of the stories I'm drawing. Hurtling through panel after panel, I can see the comic almost evolving in front of my eyes. Ironically, a lot of my favourite artists aren't the greatest storytellers but I just love the way they draw."
Adlard was not The Walking Dead's original artist - the first six issues were drawn by Tony Moore - but he has more than made the comic his own over the subsequent 60 issues. Infact, most of the orginal cast members have met with grissly deaths while those that have survived are unrecognisable from how they first appeared. "Robert Kirkman e-mailed me one day and said, 'Do you want to earn money?' I had never heard of The Walking Dead but did know of Robert's work and had enjoyed it. My only regret is that I wasn't there at the start but I can’t risk unpaid work for a number of months on the vague chance that I might get something out of it at the end. At the time I was offered The Walking Dead I had one child and another on the way. If I didn’t have children, I may have taken more gambles with new comics, but I can’t do that. Robert wasn’t offering much money at the beginning but the comic was selling, so it was enough.
"It was more of a challenge taking over on something like this, a comic which had only just got started, than it would be taking over something that was more established, such as Batman. There is a risk involved changing the artist early on. The Walking Dead's fanbase, albeit not very big at the time, was not used to change and didn’t like the idea that somebody else was going to take over and change all their favourite characters. Many of the readers said that they didn't like the book anymore because of the change. But I’d like to think now that the book is mine now. Drawing my own characters, I think, helps a lot. I didn’t want copy Tony's style and Robert didn't even suggest it."
Although Kirkman lives in the US, both he and Adlard talk via email almost every day. Adlard says: "I get the scripts, I do the scripts. In fact I don't really discuss with Robert upcoming storylines. I like to read the scripts fresh and a couple of times he has shocked me." One instance was a graphic torture scene in issue 33 in which one of the main characters, Michonne, takes her revenge on a man who has raped her repeatedly. She subjects him to a series of atrocities involving pliers, a power drill, a blowtorch, and a spoon. "That issue made me uneasy and I had to force Robert to convince me to do it. That saying, I think the torture scene works because of the savage assaults Michonne has been subjected to in previous issues and, although we could have just cut away from the violence, I think it would have lessened the scene and made it almost unnecessary. The violence that we do show feels real and has a lasting emotional impact."
Surprisingly, the book's brutal moments are not the ones with which Adlard has the most problems. "The zombies are the easiest thing to draw in the book. I make them up as I go along! The hardest thing I find is doing pages and pages of people just talking to each other. The Walking Dead has lots of that but the challenge is to make it look interesting. If it’s close up on Y, close up on X, close up on Y for several pages, you’ve got to think right, okay, I’m gonna try and not just do close up of heads, I’m gonna pull back a bit, zoom in a bit, go for a longer shot here.
"My rule is that if you have two people talking in a panel, there should be no more than two speech bubbles. You need to show the reactions of characters when they are talking to one another. If a character has several speech bubbles in the same panel, you don’t read it. Some writers get so fixated on dialogue that they forget that 50 per cent of a comic is the art. There’s never a happy medium but comics do seem writer led at the moment. If they were artist led, and the story was neglected, that would be just as bad. But in any comic you’ve got to have good artwork."
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